1/20/2024 0 Comments Duke nukem 3d reloaded![]() ![]() ![]() Jetpack now has a 50% chance to replace the used armor (instead of the backpack)īabes can now be shrunk, expanded, frozenĭukebots can now be shrunk & expanded by enemies Increased shotgun's rate of fire (primary attack) ![]() Sligthly increased health on some mid tier bossesĭecreased difficulty to activate the pigcop tank's self-destruct mechanism Increased explosive damage on big/sentry bosses and assault commander ![]() Lameduke's octabrains can now possess dead duke bodies (beware!)įreezethrower's missiles can now go through frozen enemies You can get his "Nuke Gloves" addon here.Īdded n64 trooper (can be toggled), he cannot fly nor teleport, but walks and shoots faster (to make him different from other troopers)Īdded green octabrain variant (can be toggled), fires three shots at once and is sligthly fasterĪdded shrinker's alt fire: unmoph pigcops and they become friendly (assault commanders can mutate them back)Īdded shotgun's alt fire: explosive shells (consumes more bullets per shot)Īdded tripbomb's alt fire: sticky mines (they can even stick to monsters)Īdded chaingun's alt fire: incendiary rounds (consumes more bullets per shot)Īdded microwave expander's alt fire: microwave blastĪdded hotkeys to throw timed pipebombs and sticky mines at any timeĪdded option to also fight doom enemies (they are improved to fit this mod, and their chance of appearance can selected on a per monster, sector or level basis)Īdded option to choose limits on individual actors (reworked the performance options)Īdded option to enable/disable the vanishing of gibs, blood, debrisĪdded option to enable/disable duke voice when choosing a skill levelĪdded small stun and extra knockback to the first kick and to some subsequent onesĪdded small extra damage to head kicks, and with steroids it also beheads themĪdded faster and further laser tripbomb throw, and they can now stick to anything (even monsters)Īdded already loaded guns on first pickup (so they dont reload)Īdded slightly more delay between ssg's single shotsĪdded random pitch to pain, death and other soundsĪdded new flying head sprites: netherworldqueenĪdded new behead animations: pigbrute, psychobrainĪdded compatibility with brutal doom's standalone map enhancement system Includes new duke enemies, new alt fires, options to fight doom enemies, tons of improvements, optimizations and bugfixes.Īwesome video by G-F. Version 1.07 released (credits and full changelog inside the mod). Options to also fight DooM enemies (they are improved to fit this mod, and their chance of appearance can be selected on a per monster, sector or level basis).Ĭompatible with PixelWAD's DN3D texture replacement mod (link below in recommended mods). New weapon: Lameduke's Plasma Cannon (including secondary fire)ĭN3D inventory items (including automatic boots and working scuba gear if the map has water).ĭukeplus-like gore, knockback, portable medkit, effects, etc.ĭukebots instead of Holoduke (can be toggled), and the holoduke actually distracts monsters.ĭN3D-like monster movement (they can move faster if further away and can also move backwards at close range). Optional new enemies: robot alien, dukeinator, megabrain, assault pig, pig brute, alien sniper, lameduke's captain, lamduke's drone, lameduke's octabrain, n64 Trooper, cyber enforcer, etc.Īll DN3D weapons, plus manual reloading, double pistols, double barrel shotgun, secondary fires for the freezethrower, incinerator, shrinker, expander, shotgun, chaingun, tripbomb and other tweaks & special effects to the weapons in general. Main DN3D enemies (including firefly, boss sentrys, king cobra, etc). This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.īased on the mod "Duke Nukem 3D Weapons & Aliens v6" from Don Ramon. ![]()
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